Settlements on the Horizon — Overview

Settlements in Western Horizon are living palimpsests—layered documents where history is visible in the present. They’re generated responsively when players declare intent to visit or establish a new location, using a combination of geographic foundation, factional dynamics, and historical events.

Settlements as Story Engines

A settlement isn’t just geography—it’s contested space where factions compete for resources and power. Every landmark tells a story. Every district bears historical scars. The map itself becomes a visual timeline that generates adventure hooks organically.

Settlement Tier System

TierLevel RangeSettlement TypeGuild PresenceEx Novo Scale
11–4VillageBulletin board, local contactNestling-Budding (6-9 regions)
25–10TownSmall branch officeGrown (9-12 regions)
311–16CityFull guild hallAged-Elderly (12-18 regions)
417+Capital / MetropolisRegional headquartersAncient (20+ regions)

Settlement Creation Modes

ModeDurationWhen to UseOutput
Quick5-15 minBackground settlements, mid-session discoveryGeography + founding resource + 2 factions + name
Medium30-60 minNotable towns, between-session prepFounding Phase + 3-5 historical events + key landmarks
Full90-120 minSession zero hometown, campaign hubComplete Ex Novo generation with development phase

Partial Definition is Intentional

Even “full” settlements leave 50-70% undefined. Blank spaces aren’t failures—they’re breathing room for future development. The undefined spaces invite player-driven discovery.

Who Participates:

  • Quick Mode: DM alone (5 min between sessions)
  • Medium Mode: DM + interested players (async in Discord or live prep)
  • Full Mode: Whole table as session zero activity

Essential Output (every settlement):

  • Geographic foundation (terrain type, major features, founding resource)
  • 2-5 active factions with power relationships
  • Settlement name
  • 3-8 historical events (scaled to tier)
  • Hand-drawn map showing districts, landmarks, resources
  • Timeline of formative events
  • Notable landmarks (at least 1 per faction)

The Map is Your Primary Artifact

Don’t spend hours on elaborate keyed locations. The hand-drawn map with labeled districts and landmarks is your working document. Detailed location descriptions come later through Beak, Feather & Bone and Street Magic when players actually visit.

Detailed Procedures