Settlement Districts — The City’s Anatomy

Districts are the settlement’s functional zones—residential, commercial, industrial, or specialized areas that hold population and define local character. They’re abstract rather than precisely mapped.

What is a Region/District?

Ex Novo divides settlements into regions—abstract spatial units defined by lines on your map. When a region is developed, it becomes a district with population and character. Use natural features (rivers, hills) and organic shapes for boundaries. Each region represents roughly 0.5-2 km² depending on settlement size.

District Types

TypeFunctionCommon Buildings
ResidentialWhere people liveHouses, apartments, tenements, manors
CommercialTrade and servicesMarkets, shops, taverns, inns, banks
IndustrialProduction and craftWorkshops, forges, mills, warehouses
AdministrativeGovernance and lawTown hall, courts, guard posts, archives
ReligiousWorship and spiritualityTemples, shrines, monasteries, graveyards
MilitaryDefense and trainingBarracks, armories, walls, watchtowers
CulturalEntertainment and gatheringTheaters, parks, plazas, libraries
SpecializedUnique to this settlementWizard academy, gladiator arena, observatory

District Character

Beyond function, each district should have sensory identity using Street Magic principles:

  • Sights: Building styles, colors, signage
  • Sounds: Ambient noise (hammers, music, crowds, silence)
  • Smells: Industry, cooking, flowers, sewage
  • Feel: Crowded vs. spacious, safe vs. dangerous

Example: The Forge Quarter: blackened stone buildings, constant hammering and furnace roar, smell of hot metal and coal smoke, uncomfortably warm even in winter

Districts Through Time

Historical events create temporal layers:

  • Founded: Original character from settlement founding
  • Expanded: Grown beyond original boundaries
  • Transformed: Major event changed its nature
  • Abandoned: Disaster or depletion left it empty (becomes ♠ Past building source)
  • Reclaimed: Previously abandoned, now being rebuilt

Abandoned Districts as Adventure Sites

When an event destroys a district, don’t erase it—mark it as ruins. These become instant dungeon sites: collapsed buildings to explore, squatters or monsters moving in, lost treasures buried, faction efforts to reclaim.

Population & Density

Use Ex Novo’s density guidelines (p. 22) if you need concrete numbers:

City SizeLowMediumHigh
Village100250500
Town1505001,500
Small City2001,0005,000
Large City6005,00025,000
Metropolis1,50015,000100,000

But mostly: Don’t worry about exact population. The number of districts and density feeling is sufficient for play.