Settlement Workflow — Practical Summary

Session Zero Starting Settlement (90-120 min, Full Generation)

  1. Setup (5 min): Choose Village or Town tier, determine region count
  2. Founding Phase (30 min): See 02b - Settlement Founding
    • Roll geography (2d6) and draw major terrain
    • Roll 4 terrain features, draw and name each
    • Roll founding resource (2d6), place on map with 2 power tokens
    • Roll settlement decision (2d6), create first district with 1 citizen
    • Roll first faction paradigm (2d6), name it, 2 power tokens, add landmark
    • Roll second faction relationship (2d6), name it, 1 power token, add landmark
    • Name the settlement collaboratively
  3. Development Phase (40 min): See 02d - Settlement History
    • Roll 5-10 historical events (based on tier)
    • For each: interpret, perform actions, update map, record timeline
  4. Detailing (20 min): See 02f - Settlement Buildings & NPCs
  5. Document (10 min):
    • Photo/scan the map
    • Type up timeline
    • Create wiki stub with factions and NPCs

New Settlement During Campaign (30-60 min, Medium Generation)

  1. Quick Founding (15 min):
    • Choose or roll geography and founding resource
    • Draw simple map with 1 district
    • Create 2 factions (paradigm + relationship)
    • Name settlement
  2. Key Events (15 min):
    • Roll 3-5 events that explain current state
    • Arrange chronologically in timeline
    • Update map with consequences
  3. Adventure Hooks (15 min):
    • Add 1 landmark per faction
    • Create 1-2 key NPCs
    • Note obvious faction conflict
    • Optional: Brief threat concept

Background Settlement (5 min, Quick Generation)

  1. Choose terrain type
  2. Choose founding resource
  3. Create name (terrain + resource + suffix)
  4. Note: 2 factions, brief description
  5. Add to regional map

Expand if players visit: Use Medium Generation before session.

Integration with Other WH Systems

After Ex NovoNext SystemWhat It Adds
Settlement map with factionsStreet MagicSpecific buildings, sensory details, district character
Faction landmarksBeak, Feather & BoneThree-layer building descriptions, rivals, community roles
Historical timelineMicroscope/ChronicleDeeper historical context
Faction power balanceKingdomCrossroads and developmental choices
Abandoned districts/ruinsEx Umbra/RISEDungeon generation within settlement