Settlement Workflow — Practical Summary
Session Zero Starting Settlement (90-120 min, Full Generation)
- Setup (5 min): Choose Village or Town tier, determine region count
- Founding Phase (30 min): See 02b - Settlement Founding
- Roll geography (2d6) and draw major terrain
- Roll 4 terrain features, draw and name each
- Roll founding resource (2d6), place on map with 2 power tokens
- Roll settlement decision (2d6), create first district with 1 citizen
- Roll first faction paradigm (2d6), name it, 2 power tokens, add landmark
- Roll second faction relationship (2d6), name it, 1 power token, add landmark
- Name the settlement collaboratively
- Development Phase (40 min): See 02d - Settlement History
- Roll 5-10 historical events (based on tier)
- For each: interpret, perform actions, update map, record timeline
- Detailing (20 min): See 02f - Settlement Buildings & NPCs
- Use Beak, Feather & Bone or Street Magic to add 2-3 landmarks per faction
- Create 3-5 key NPCs (faction leaders, Guild contact)
- Optional: Generate settlement threat (02g - Settlement Threats)
- Document (10 min):
- Photo/scan the map
- Type up timeline
- Create wiki stub with factions and NPCs
New Settlement During Campaign (30-60 min, Medium Generation)
- Quick Founding (15 min):
- Choose or roll geography and founding resource
- Draw simple map with 1 district
- Create 2 factions (paradigm + relationship)
- Name settlement
- Key Events (15 min):
- Roll 3-5 events that explain current state
- Arrange chronologically in timeline
- Update map with consequences
- Adventure Hooks (15 min):
- Add 1 landmark per faction
- Create 1-2 key NPCs
- Note obvious faction conflict
- Optional: Brief threat concept
Background Settlement (5 min, Quick Generation)
- Choose terrain type
- Choose founding resource
- Create name (terrain + resource + suffix)
- Note: 2 factions, brief description
- Add to regional map
Expand if players visit: Use Medium Generation before session.
Integration with Other WH Systems
| After Ex Novo… | Next System | What It Adds |
|---|---|---|
| Settlement map with factions | Street Magic | Specific buildings, sensory details, district character |
| Faction landmarks | Beak, Feather & Bone | Three-layer building descriptions, rivals, community roles |
| Historical timeline | Microscope/Chronicle | Deeper historical context |
| Faction power balance | Kingdom | Crossroads and developmental choices |
| Abandoned districts/ruins | Ex Umbra/RISE | Dungeon generation within settlement |