Settlements on the Horizon — Overview

Settlements are living palimpsests — layered documents where history is visible in the present. Generated responsively when players declare intent to visit or establish a location, using geographic foundation, factional dynamics, and historical events.

In engine terms, a settlement is a partial collapse of the six-layer graph. Generation procedures pin nodes and edges; play fills in everything else. The Shadow Horizon holds everything not yet observed.

What You GenerateEngine LayerWhat It Pins
Geography & terrainGeographyHex coordinates, terrain, founding resource
Factions & powerFactionsFaction nodes, paradigms, relationships
Districts & landmarks(Settlement layer)Building nodes with temporal frames
NPCs & residentsPeoplePerson nodes with settlement posts
Historical eventsLoreEdges + discoverable lore nodes
ThreatsQuestsQuest nodes seeded by faction action

The three creation speeds map onto the artisanal-to-automatic spectrum — Quick is a minimal seed, Full is a nearly complete collaborative collapse.

Settlement Tier System

TierLevel RangeSettlement TypeGuild PresenceEx Novo Scale
11–4VillageBulletin board, local contactNestling-Budding (6-9 regions)
25–10TownSmall branch officeGrown (9-12 regions)
311–16CityFull guild hallAged-Elderly (12-18 regions)
417+Capital / MetropolisRegional headquartersAncient (20+ regions)

Settlement Creation Modes

ModeDurationWhen to Use
Quick5-15 minBackground settlements, mid-session discovery
Medium30-60 minNotable towns, between-session prep
Full90-120 minSession zero hometown, campaign hub

Partial Definition is Intentional

Even “full” settlements leave 50-70% undefined. Blank spaces aren’t failures — they’re breathing room for player-driven discovery.

In This Folder

FileWhat It Covers
FoundingGeography, terrain, founding resource, and who settled here
HistoryDevelopment events that explain the present state
DistrictsFunctional zones and how they change over time
ThreatsConsequences of faction actions (optional)
WorkflowStep-by-step summaries for all three creation modes

Where This Connects

History comes from Microscope and Chronicle. Buildings get detailed through Beak, Feather & Bone and Street Magic. NPCs generated here are documented in People. Faction dynamics carry forward into Factions as clocks and goals. Abandoned districts become seeds of Dungeons.