IV. What Lies Beneath the Horizon — Dungeons

Dungeons and adventure sites are the crucibles of play—where treasure waits, where danger lurks, where legends are made. These procedures help you build memorable locations from fragments of rumor and hearsay.

Dungeon Creation Overview

TODO: When to create dungeons. Types of sites. Scale and complexity. The rumor-first approach. Sources: Ex Umbra, RISE, Perilous Wilds

Rumors & Discovery

Rumors Procedure

TODO: The Ex Umbra campfire approach. Unreliable narrators. Building from fragments. The discovery phase. Source: Ex Umbra

Mapping Procedures

Mapping Procedure

TODO: Collaborative mapping. The heart turn and tremor turn. Card-driven room generation. RISE solo mapping. Sources: Ex Umbra, RISE

Threats & Denizens

Denizens Procedure

TODO: Monster creation tables. Threat tokens. Ecology and factions. The dungeon as living place. Sources: Ex Umbra (Threats), Perilous Wilds (Monster Creation)

Treasures & Rewards

Treasures Procedure

TODO: Reward tokens. Treasure types. Meaningful loot. Connecting treasure to history. Sources: Ex Umbra (Rewards), Perilous Wilds