Session Zero — Charting the Horizon

Before adventures begin, the group gathers to establish the boundaries, tone, and starting conditions of your campaign world. This isn’t about filling in every detail—it’s about building the foundation that makes reactive generation meaningful.

Session Zero Overview

Purpose: Establish palette, Guild charter, starting era, and player goals Expected Duration: 3-4 hours Sources: Microscope (Palette, Big Picture), Kingdom, Ex Novo (abbreviated)

🚧 Detailed procedures pending

The Palette

Establishing Yes/No lists, tone boundaries, and content expectations using Microscope’s Palette procedure.

🚧 Procedure details pending

The Guild Charter

Establishing the Adventurers’ Guild — its role, reputation, resources, limitations, and the bulletin board.

🚧 Procedure details pending

The Starting Era

When does the campaign begin? What preceded it? Using Microscope’s Big Picture and abbreviated Ex Novo founding.

🚧 Procedure details pending

What’s Next?

After Session Zero, players should review the 01a - Player Guide to understand expectations for proactive play, goal-driven character creation, and the rhythm of open-table sessions.