Session Zero — Charting the Horizon
Before adventures begin, the group gathers to establish the boundaries, tone, and starting conditions of your campaign world. This isn’t about filling in every detail—it’s about building the foundation that makes reactive generation meaningful.
Session Zero Overview
Purpose: Establish palette, Guild charter, starting era, and player goals Expected Duration: 3-4 hours Sources: Microscope (Palette, Big Picture), Kingdom, Ex Novo (abbreviated)
🚧 Detailed procedures pending
The Palette
Establishing Yes/No lists, tone boundaries, and content expectations using Microscope’s Palette procedure.
🚧 Procedure details pending
The Guild Charter
Establishing the Adventurers’ Guild — its role, reputation, resources, limitations, and the bulletin board.
🚧 Procedure details pending
The Starting Era
When does the campaign begin? What preceded it? Using Microscope’s Big Picture and abbreviated Ex Novo founding.
🚧 Procedure details pending
What’s Next?
After Session Zero, players should review the 01a - Player Guide to understand expectations for proactive play, goal-driven character creation, and the rhythm of open-table sessions.