Hexmancer Notes (Optional Appendix)

System: Hexmancer v1.2 Author: Martin Ralya (Traverse Fantasy) Status: Optional hexcrawl supplement - NOT core to WH


Why Hexmancer Isn’t Core to Western Horizon

The Fundamental Mismatch

Hexmancer’s model: Players wander hex-by-hex, generating terrain procedurally

Western Horizon’s model: Players declare destinations, DM preps that specific location

WH doesn’t need procedural hex generation because:

  1. Players post quest intent, not “we wander northwest”
  2. Travel is often abstracted
  3. Content focuses on destinations, not journey

When Hexmancer MIGHT Be Useful

Limited Use Cases

Hexcrawl Mode (Optional): If your table wants detailed exploration where the journey IS the content.

Random Waypoint Seeding: Use the d20 feature table to quickly generate discoveries during travel. Wizard tower (11-12), Temple (13-14), Castle (15-17) become waypoints. Hand off to Street Magic for detailing.

What Western Horizon Actually Needs Instead

See 03 - Wilderness for the destination-focused travel system:

  • Complications table (d20)
  • Waypoints table (d12)
  • Encounters table (d12)
  • Weather table (d12)

Recommendation

Move Hexmancer to Appendix B with note:

“Most Western Horizon campaigns focus on quest destinations rather than hex-by-hex exploration. If your table prefers detailed wilderness hexcrawling, use these Hexmancer procedures.”

Hexmancer Tables (Appendix Only)

Three-dice method:

  • d30: Terrain generation (influenced by adjacent hex)
  • d24: Feature presence (by region type)
  • d20: Feature type (ruins, roads, structures, villages)

Plus special rules for byways and waterways spanning multiple hexes.