Claw Atlas

Author: Tyler Crumrine, Jonathan Yee, Austin Breed Publisher: Possible Worlds Games Pages: 16 Session Length: Adds 15-30 minutes to BF&B session

Overview

Expansion for Beak, Feather & Bone adding two major variants: The Hunters (faction actions create settlement-specific threats) and The Mapmakers (procedural map generation during play). Also includes new faction role (The Hunters) and additional maps.

Role in The Western Horizon

Primary Scale: Settlement (same as BF&B) Used For: Adding consequence/threat layer to settlements + zero-prep map generation Sections Updated: 02 - Settlements

The Hunters: Consequences Not Random Encounters

The winning faction’s dominant suit determines what kind of action attracted/created the threat:

  • ♥ Social: Ritual, gathering, or mass worship attracted something
  • ♦ Financial: Greed, exploitation, or trade awakened/summoned threat
  • ♣ Future: Ambitious experiment or reckless preparation went wrong
  • ♠ Past: Disturbed ruins, broke seals, or stole artifacts

Faction-Threat Matrix Examples

  • Miners + ♦: “Dug too deep seeking rare ore, broke into sealed vault”
  • Mages + ♣: “Experimental summoning ritual miscalculated”
  • Clerics + ♥: “Mass festival attracted entity that feeds on devotion”
  • Strangers + ♠: “Outsiders brought knowledge of ancient enemy”

The Mapmakers: Zero-Prep Map Generation

Card values dictate geometric shapes for the map. Face cards create meaningful spatial relationships:

  • Jacks cluster → Market districts, guild quarters, connected compounds
  • Queens isolate → Watchtowers, quarantine zones, noble estates
  • Kings nest → Fortified temples, walled gardens, prisons, containment

Quick Reference

The Hunters (30 seconds):

  1. After BF&B, identify winning faction’s dominant suit
  2. Winner describes faction action based on that suit
  3. Everyone else collaboratively describes resulting monster/threat
  4. Each person adds one element (looks, acts, wants, weakness)

The Mapmakers - Drawing (30 seconds):

  1. Start with blank paper
  2. When claiming building, draw shape based on card value
  3. Face cards have special placement rules (J=adjacent, Q=isolated, K=enveloping)

Last updated: 2025-12-07 Processed from: Claw_Atlas__Digital_and_Print.pdf