Implementation Plan: Player Expectations & Character Creation Section

Overview

How to integrate a new player-facing section into The Western Horizon that bridges the gap between reactive and proactive play expectations.

The Problem Being Solved

Current Gap:

  • Session Zero teaches collaborative worldbuilding
  • Settlements section assumes players understand proactive role
  • No explicit guidance on the mental shift
  • Character Creation Form exists but isn’t contextualized within goal-driven framework

Section Structure: “I-A. The Player’s Compass”

  1. What Makes This Different (10 min read)
  2. Your Role as a Player (5 min read)
  3. Creating Your Character (15 min read)
  4. Between Sessions: The Rhythm of Play (7 min read)
  5. During Expeditions: What to Expect (8 min read)
  6. Common Pitfalls (5 min read)
  7. Quick Reference & Next Steps (3 min read)

Total: ~50 minutes / Skimmable in ~15 minutes

Document Flow

Overview → Session Zero → Player Guide → Settlements

Key Design Decisions

  1. Tone: Player-facing, second person, conversational but not condescending
  2. Visual Design: Tables for comparisons, callout boxes, checklists
  3. Running Example: Marcus Ashford throughout character creation
  4. Form Integration: Keep form as separate doc, heavily reference it

Success Metrics

Working indicators: Players arrive with goals, post expedition intents unprompted, take proactive actions Failure indicators: Players wait for hooks, empty intent channel, lack of concrete goals

Status

See INTEGRATION_STATUS — all tasks complete.