SYDNEY DIEM - OUTSTANDING QUESTIONS
PHILOSOPHY: What to Define vs. Leave Open
The Principle: Over-defining kills spontaneity and discovery at the table. Some things should be nailed down for consistency. Others should be left open for “yes, and” moments during play.
MUST DEFINE (Foundation - can’t “yes, and” effectively without these)
Physical Basics:
- Exact height/weight (gnome proportions)
- Hair color and style
- Eye color
- Skin tone
- Does he have a mustache? (we mentioned this but never finalized)
- Any distinguishing features (scars, birthmarks, tattoos?)
- Right or left-handed?
The Gallows Incident (Core Trauma):
- What specific type of crime did he witness? (assassination? poisoning? theft?)
- Approximately how long ago? (before becoming prophet? or during his apprenticeship?)
- What general region/kingdom did this happen in?
- Does he have a criminal record because of this?
The 12th Prophet (Core Relationship):
- Name
- Gender and race
- How long did Syd travel with them? (years?)
- How did they die or retire? (does Syd know for sure?)
- What specifically did Syd inherit? (journal, cloak, anything else?)
Current Baseline:
- Is he fully itinerant or does he have a home base somewhere?
- Sexual orientation (impacts roleplay opportunities)
GOOD TO DEFINE (Adds depth but not restrictive)
Personality Touchstones:
- 3-5 favorite foods/drinks (gives flavor without limiting)
- 2-3 specific fears besides the gallows
- How he reacts when genuinely embarrassed
- What he does when stressed
Key Relationships:
- 1-2 enemies from his past (gives GM hooks)
- 1-2 allies he can call on (gives player resources)
- Has he met any other numbered Prophets? (yes/no is enough)
LEAVE OPEN FOR PLAY (Perfect for “yes, and”)
These should be discovered during gameplay, not pre-defined:
Romantic/Sexual History:
- Past relationships → discover in play
- Current interests → let chemistry happen
- Future family plans → let it evolve
Childhood Details:
- Exact circumstances of parents’ death → reveal when dramatically appropriate
- Childhood friends → introduce as needed
- Stupid things he did as a kid → make up at the table
Daily Habits:
- Morning routines → establish through play
- What he does when bored → discover naturally
- Sleep patterns → figure out during camping scenes
Specific Skills:
- How he learned X skill → backstory for when it’s relevant
- Other instruments → “Oh yeah, I dabble in…” as needed
- Combat style → develops through actual combat
The Other Prophets:
- Which numbered Prophets are still alive → introduce when plot demands
- Their names/personalities → create when they appear
- Their relationship to Syd → discover in scenes
Future Goals:
- Who his successor might be → meet them organically
- Where he’ll settle → let the campaign decide
- What makes him retire → discover through play
Minor Preferences:
- Favorite color → mention when it comes up
- Pets → acquire one if it feels right
- Good luck charm → maybe he finds one during the campaign
- Dreams/nightmares → describe when they happen
DELIBERATE MYSTERIES (Even from YOU as player)
These are things you intentionally DON’T decide so the GM can use them as plot hooks:
- Exact details of the conspiracy he witnessed
- Names of the conspirators (are any still active?)
- Whether the 12th Prophet is really dead or just “retired”
- If Garl is ACTUALLY helping him sometimes
- Whether there are impostor Prophets out there
- If any of his “visions” have accidentally been real
- What happened to Prophets 1-11 (besides the 12th)
- Does anyone else know the truth about the lineage?
- The magistrate who sentenced him - are they still in power?
SPECIFIC QUESTIONS TO CONSIDER
Physical Appearance:
- How tall? (Gnomes are typically 3-4 feet)
- Build? (Slight? Wiry? Stocky for a gnome?)
- Hair color and style?
- Eye color? (Do they change with emotion/magic?)
- Skin tone?
- Facial hair? (Mustache, beard, clean-shaven?)
- Any scars from the gallows incident?
- Tattoos or birthmarks?
- Distinguishing features people would recognize?
- Left or right-handed?
The Gallows Incident:
- What type of conspiracy? (Pick ONE: assassination, poisoning, major theft, corruption)
- How long ago? (1-2 years before prophet? 5 years?)
- What region/kingdom?
- How long was he imprisoned?
- Does he have a criminal record?
- Do the conspirators know he survived?
- Is the magistrate still in power?
The 12th Prophet:
- Their name?
- Gender and race?
- How old were they?
- How long did Syd travel with them?
- Are they definitely dead, or just “retired”?
- Where would they be if still alive?
- What exactly did they leave to Syd?
- Did they have any enemies?
Current Life:
- Does he have a home base or is he fully nomadic?
- Where does he keep his valuables?
- How does he make money besides performing?
- What’s his relationship with money?
- Sexual orientation?
- Has he been in love before?
Personality Details:
- Top 3 favorite foods?
- Top 3 least favorite foods?
- Favorite drink?
- 2-3 specific phobias/fears?
- What genuinely embarrasses him?
- What does he do when stressed?
- Sleep habits? (Light sleeper? Nightmares?)
- Morning person or night owl?
Relationships:
- Name 1-2 specific enemies from his past
- Name 1-2 allies he could call on
- Has he met other numbered Prophets?
- Any childhood friends still alive?
- Anyone from the gallows incident who might recognize him?
RECOMMENDATION
Define now:
- Physical appearance (needs to be consistent)
- The gallows incident basics (core trauma)
- The 12th Prophet essentials (core relationship)
- Home base status (affects how he operates)
- Sexual orientation (impacts roleplay)
Define if it comes up:
- Everything else - let it emerge naturally through play
Never define:
- The deliberate mysteries - those are for your GM to play with